

It’s supposed to mimic the pumping action Artyom makes on the portable battery charger, but mostly, it’s a bit annoying. While holding down the ‘left’ button, you’ll need to pump the right trigger – or press it lots of times, to you and me – to charge the battery. If you’re playing on console, this is where the funky controls come in. Watch the dial go up, and once it’s full, you’re good to go. If you’re playing on PC, just keep holding down ‘F’ and Artyom will charge the battery pack. Once you’ve got the battery pack in hand, you’ll need to charge it up. That’s not to be confused with just tapping ‘left’ or ‘F’ which will, instead, simply equip (or unequip) your light. Press and hold the ‘left’ button on the directional pad – or ‘F’ if you’re playing on PC (and using the default key bindings) – until Artyom produces the battery pack.

So is it the same in Metro Exodus? How to charge the flashlight in Metro Exodusįirst, you’ll need to grab your battery pack. To get the 'Redemption' (good) ending, you must perform as many good actions as possible and kill as few humans as possible, like sparing the lives of soldiers who surrender voluntarily and saving women and children. With hardware PhysX enabled, many of these effects are rendered as real-time Fog Volumes solely using PhysX particles, enabling the effects to float around the environment, collide with one another, and. It’s not as bad as motion controls, sure, but it’s still an odd attempt to mimic a real-life action. Metro: Last Light’s immersive scenes are filled with volumetric effects like fog, steam, and smoke, helping immerse the player in the world. In the previous Metro games – 2033 and Last Light – you needed to charge the flashlight by some funky means.
